


In this article we will analyze their aspects. Because they are so different from other factions, they have their own gameplay and playstyle. In Age of Empires III: Galactic Conflict, these are called Major Factions, and represent the four main factions that played a big role on the galactic history. The most notorious powers in the galactic history were the Galactic Republic and the Confederacy of Independent Systems during the Clone Wars, and the Galactic Empire and the Alliance to Restore the Republic during the Galactic Civil War. These unions became so powerful, that they were regarded as major powers. Throughout the history of the galaxy, star systems united themselves in order to become more powerful, these unions came in different forms, from simple alliances to wide governments that could cover entire regions of the galaxy. Right now feel free to comment and take a look into the screenshots. Two campaigns are being planned, although planning does not mean they are confirmed, if they make it onto the game, they will feature a Light Side Campaign and a Dark Side Campaign, and follow the events from episode I to the 30 year time gap between the episode VI and episode VII. Random maps that feature the locations of the star wars galaxy are also in the work, with new terrains, and ambient props to be used.Įvery faction will feature at least one learn to play scenario. More information will be disclosed about the gameplay styles and their factions soon. Confederacy of Independent Systems (CIS - ingame: Confederacy).There are four main Gameplay styles in which a faction can fall into, these are: The factions in AoEIII: GC are divided by their gameplay style. Many other features are present, in order to transform the great game that is Age of Empires III into a platform to the star wars universe. Naval unit roasters have been scrapped, in favor of aerial unit roasters that act less like naval units and more like regular units instead, ages are reformed into technology levels, a new hero (or villain, depending on your faction) feature is also present on the game. The concept of unique units and unique techs are gone, while the concept of things such as unit classes are introduced. Civilizations are renamed “Factions” and are given new traits. Since it’s a total conversion, the civilizations from the original game have been deactivated, but units and buildings for them are still available in the editor.

The mod also features elements from previous Age of Empires games, two great examples are the fourth resource and the AoK style techtree. The mod features a great deal of gameplay features and it will include several factions and other elements from the Star Wars universe, both expanded and the new canon universe.
